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Reign Entertainment · Interactive Experiences

Reign Escape

A reusable escape-room and interactive-puzzle control system for game trailers, mobile attractions, venues, and themed experiences. ReignOS manages the game library and operator workflow while Reign Edge runs the live session locally so gameplay continues when internet service is weak or unavailable.

8 reusable puzzles

Dual-screen, physical, and electronic puzzle templates that can be reskinned across themes.

4 starter experiences

Thirty-minute game flows ready for Tailgamer Tenant Zero testing and future operator licensing.

Offline-first

TV, tablet, and game-master clients synchronize through the local Reign Edge runtime over Wi-Fi.

Starter Game Library

One control platform, multiple sellable experiences.

Each game references reusable puzzle definitions instead of hard-coding the experience into a trailer.

30 MINGaming / Cyber

Game Server Meltdown

Restore a hacked gaming network before the trailer loses power. Uses observation, controller logic, power routing, surveillance, and a final reset sequence.

1. Power Grid Overload2. Security Camera Loop3. Cryptographic Matrix4. Reactor Core Alignment
30 MINNaval / Emergency

Submarine Lockdown

Recover navigation, stabilize life support, and regain tactical control before the vessel reaches critical depth.

1. Sonar Vector Lock2. Submarine Life Support Override3. Vault Frequency Decryption4. Reactor Core Alignment
30 MINHeist / Spy

Black Vault Protocol

Create a surveillance blind spot, decrypt the vault matrix, and bypass the facility signal controls before the patrol returns.

1. Security Camera Loop2. Cryptographic Matrix3. Vault Frequency Decryption4. Power Grid Overload
30 MINSpace / Exploration

Planetary Rescue

Stabilize the reactor and calibrate a planetary distress beacon before orbital communication is lost.

1. Power Grid Overload2. Reactor Core Alignment3. Planetary Beacon Calibration4. Cryptographic Matrix
Dual-Screen Puzzle Library

TV context + tablet tactile control + team communication.

MEDIUMNaval / Stealth

Sonar Vector Lock

TV: A rotating sonar sweep exposes a moving contact bearing, depth, velocity, and target signature.

Tablet: Players select a polar bearing, calibrate depth, lock the target, and trigger a sonar ping.

Co-op: Observers read the changing TV telemetry while the tablet operator enters the matching vector before the contact shifts.

COMPLEXSci-Fi / Reactor

Reactor Core Alignment

TV: Three live temperature channels pulse against green safety envelopes while reactor load rises.

Tablet: Three dampener sliders and an emergency cooling control let players stabilize each thermal channel.

Co-op: TV observers call out which channel is drifting while the tablet operator holds all three inside the safe window for five continuous seconds.

MEDIUMHeist / Cyber

Security Camera Loop

TV: Four CCTV feeds show patrol cycles, a laser grid, a loading dock, and an offline ventilation camera.

Tablet: A cyber deck provides camera selection, timeline scrubbing, freeze-frame injection, and loop controls.

Co-op: Observers identify the patrol blind spot while the tablet operator loops the correct feed at the exact timestamp.

COMPLEXSpy / Cold War

Cryptographic Matrix

TV: A shifting 5x5 letter matrix highlights row movements while a keyword prompt changes with each cycle.

Tablet: Players use a transposition dial, substitution keypad, and directional controls to submit the decrypted keyword.

Co-op: One player tracks row shifts on the TV while another performs the transposition on the tablet.

MEDIUMNaval / Emergency

Submarine Life Support Override

TV: Three tank cards show live PSI and status, with one life-support tank in a critical pressure state.

Tablet: Players select a valve, enter a three-digit purge code, and open the vent override.

Co-op: The TV team identifies the failing tank and extracts the purge clue while the tablet operator performs the override.

SIMPLESci-Fi / Cyberpunk

Power Grid Overload

TV: Generator gauges spike across multiple channels and identify which color circuits are unstable.

Tablet: A 4x4 rotatable wire-routing grid lets players complete the correct power paths.

Co-op: TV observers call the unstable colors while the tablet player routes those circuits to stable outputs.

MEDIUMHeist / Spy

Vault Frequency Decryption

TV: A waveform visualizer exposes repeating peaks, dropouts, and a narrow target frequency window.

Tablet: Players tune frequency and phase controls until the hidden signal resolves into a usable code.

Co-op: Observers compare the TV waveform to the tablet tuning response and guide the operator toward signal lock.

COMPLEXSpace / Exploration

Planetary Beacon Calibration

TV: A star map shows orbital drift, three beacon arcs, and intermittent alignment windows.

Tablet: Players rotate three beacon rings and set pulse timing to align the transmission corridor.

Co-op: The TV team watches orbital motion while the tablet operator calibrates orientation and pulse timing.

Runtime Architecture
Black Reign / ReignOS
  ↓ game catalog + configuration
Reign Edge (Raspberry Pi / mini PC)
  ↓ authoritative local game state
Local Wi-Fi router
  ├─ TV observer display
  ├─ Tablet tactile controller
  └─ Game Master console

Live locally: timer · puzzle state · hints · attempts · scoring · progression
Cloud when available: templates · configuration · analytics · software updates
Operator Tools

Test the flow before installing edge hardware.

Game Master Simulator

Run the timer, advance puzzles, issue scaled hints, simulate solves, and review scoring behavior.

Open Game Master

Edge Catalog API

The local runtime can download the current puzzle/game catalog whenever internet access is available.

View Catalog JSON
Tenant Zero

Tailgamer can run the first field deployment without creating a Tailgamer-only architecture.

Themes, clue wording, success screens, difficulty, and hardware mappings are configuration. The core Reign Escape engine remains reusable for other entertainment operators.

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